In today’s lesson with Zak, we were instructed to solely use only are sketchpad. He began to explain to us that doing defined detailed images look appealing to the eye however the key skill of drawing in games design is speed. He wanted us to do 15-minute sketches and as I quote he said”It does not matter about presentation, perspective and shading as long as you have a rough mental idea in your head of what you want to implement this image to look like later.
At first, I found this task quite daunting as I thought it was near to impossible to do quick 15 minute sketches that would not look up to par with the previous work I have been making, however as time went on and I saw the work being produced, I came to realize that not only am I filling up pages in my book but I have 3-4 clear examples of my work is shown and completed.
I saw the benefit of this method as I was able to produce work at a rapid pace although it didn’t look as great, I could always improve on it at home.
Above are three samples of 15-minute sketches all viewed in a different perspective required by zack and all drawn in Zaks lesson.
The first image was a top-down image of a car in London parked on a striped road.
The second image was a normal viewed house on the outskirts of London.
And finally, the third image was a high perspective view of a building in London. FUN FACT: the third image was interesting to draw as zak instructed that he wanted us to find a piece of architecture that looked futuristic and draw it in the specific view this was called brutalist architecture.
Zaks final task was for us to go over our 15 minute sketches in more refined detail.